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Red orchestra 2 rising storm how to tell enemies from alies
Red orchestra 2 rising storm how to tell enemies from alies












red orchestra 2 rising storm how to tell enemies from alies

So we decided to move to HoE to make it more interesting. We found ourselves starting to beat suicidal pretty much every game unless we herp derped it pretty hard by letting ourselves not pay attention. My group plays just about every night, for several hours each night. I would suggest that players interact with aircraft as passengers only. Vietcong = soviet weapons supply forward observers (intel on positions) activate traps remote detonations mobile spawn points.Īmericans = gunship napalm strike air strike huey drop etc. Improves immediate visuals in foliage and confinesĪsymmetrical gameplay and commander ability ideas. Visible Vehicle Damage - e.g tank track deformation or tire blow-outs that also affect handling.įocus Effect - blur peripheral objects (see GTA5).

red orchestra 2 rising storm how to tell enemies from alies

More Ground Polygons - vietnam war game will greatly benefit from a strong visual experience at low ground level or when prone.

red orchestra 2 rising storm how to tell enemies from alies

arty hitting trees or vehicle hitting trees at speed. Tree destruction - trees should fall or break from significant impact, e.g. Muddy slope will add greater challenges, immersion & realism (see GTA5). Slipping & Stubbling - terrain played a particularly huge part. Light foliage interaction - simple bending of voliage as player passes through (see Far Cry 4) I would be pretty happy just having a revamped RO2 with buildings crumbling around me. Could be a nice thread to uphold with a simple premise and explanation formatted list for the devs.īuilding Destruction - most common immersion breaker currently in RO2, e.g.














Red orchestra 2 rising storm how to tell enemies from alies